UX Design · Multi-sensory · NIO · 2021

Spring Festival
In-Car Game

Designing NIO's first in-car game — a Spring Festival lantern experience that brought families together inside the car, using sound interaction and red packets to create shareable, joyful moments.

My Role
Product Design · Sound Design · Product Management
Methods
Multi-sensory · Prototype Testing · Data Analysis
Company
NIO (2021)
Outcome
1.27M+ plays · 40K+ users · 60K+ shares

01

Overview &
Design Principles

NIO's first in-car game — an experimental Spring Festival experience to connect users and gain insights on in-car gaming. We used sound interaction and red packets to bring families together, creating shareable moments that spread quickly through the NIO community.

"How do we create a joyful, shareable in-car moment that brings the whole family together during Spring Festival?"

Principle 01
For Chinese Family

Family playing together during Spring Festival was the core scenario — recalling cultural memories and fitting the occasion.

Principle 02
Everyone Plays

Easy enough for children, adults, and elders — fun enough that people want to show it off and invite others to join.

Principle 03
Seamless Userflow

From app notification to in-car play to social sharing — a coherent flow across every touchpoint.

02

User Story

Under the design principles, we brainstormed play modes and settled on the core mechanic: in 10 seconds, players tap or shout to fly a Spring Festival lantern — the higher, the better. During a game round, players may also receive a lucky bag with NIO community points. At the end, they share their records to social media.

Step 1: Hear about game through NIO app
1 — Hear about game through NIO app
Step 2: Trigger game through NOMI or button
2 — Trigger game through NOMI or button
Step 3: Make a wish and start game
3 — Make a wish and start game
Step 4: Tap screen or shout loudly to fly lantern high
4 — Tap screen or shout loudly to fly lantern high
Step 5: Surprisingly receive lucky bag with points
5 — Surprisingly receive lucky bag with points
Step 6: Share records to social media
6 — Share records to social media

03

User Journey Map

We generated ideas into a user journey map to locate functions across different touchpoints and further communicate with different teams.

User Journey Map

04

Prototype & Iteration

I tested ideas with an interactive prototype built in Principle and iterated the design through several rounds. After balancing project timeline and technical feasibilities, I delivered wireframes with detailed specification to UI designers and development teams.

I also designed the sound effects and background music — a key part of the multi-sensory experience.

Prototype
Final

05

Launch

The game was updated via FOTA ahead of Spring Festival with the trigger kept invisible. When the campaign launched on the NIO app, the trigger appeared on screen and the point distribution system opened simultaneously.

Spring Festival campaign post on NIO app In-car game screen with NOMI

06

Performance & Reflection

1.27M+
Times played
50%+
Cars involved
40K+
Users
60K+
Times shared

The game achieved 1,274,000+ plays involving more than 50% of cars and 40,000+ users, with 60,000+ shares and 1,200+ posts on the NIO App.

We analyzed daily data and reflected on the process. Key lessons learned: