UX Design · Multi-sensory · NIO · 2021

Spring Festival
In-Car Game

Designing NIO's first in-car game — a Spring Festival lantern experience that brought families together inside the car, using sound interaction and red packets to create shareable, joyful moments.

My Role
UX Design · Project Management · Sound Design
Methods
Multi-sensory · Prototype Testing · Data Analysis
Company
NIO (2021)
Outcome
1.27M+ plays · 40K+ users · 60K+ shares

01

Overview

NIO appreciates user company and keeps a close relationship with its community. Spring Festival — as the highlight of the year — was a great opportunity to connect users. Meanwhile, as the first game in-car for NIO, it was also an experimental project to gain insights on game scenarios in-car.

In this project, we creatively adopted sound interaction and red packets in car, which successfully engaged family members and produced fun moments for users, leading to quick spreading among the online community.

"How do we create a joyful, shareable in-car moment that brings the whole family — children, parents, and grandparents — together during Spring Festival?"

02

Design Principles

Principle 01
For Chinese Family

Most ES8 & ES6 users are married with children. On Spring Festival, the whole family gathers and visits friends. Family playing together was the targeted scenario. The design should recall cultural memories.

Principle 02
Everyone Plays

The interaction must be easy enough for children, adults, and elders — fun enough that people want to show it off and invite friends to join.

Principle 03
Seamless Userflow

The experience spans from reaching people via the app to sharing on social media, containing several touchpoints. The design should promise a coherent and clear userflow.

03

User Story

Under the design principles, we brainstormed play modes and settled on the core mechanic: in 10 seconds, players tap or shout to fly a Spring Festival lantern — the higher, the better. During a game round, players may also receive a lucky bag with NIO community points. At the end, they share their records to social media.

Step 1: Hear about game through NIO app
1 — Hear about game through NIO app
Step 2: Trigger game through NOMI or button
2 — Trigger game through NOMI or button
Step 3: Make a wish and start game
3 — Make a wish and start game
Step 4: Tap screen or shout loudly to fly lantern high
4 — Tap screen or shout loudly to fly lantern high
Step 5: Surprisingly receive lucky bag with points
5 — Surprisingly receive lucky bag with points
Step 6: Share records to social media
6 — Share records to social media

04

User Journey Map

We generated ideas into a user journey map to locate functions across different touchpoints and further communicate with different teams.

User Journey Map

05

Prototype & Iteration

I tested ideas with an interactive prototype built in Principle and iterated the design through several rounds. After balancing project timeline and technical feasibilities, I delivered wireframes with detailed specification to UI designers and development teams.

I also designed the sound effects and background music — a key part of the multi-sensory experience.

Prototype
Final

06

Launch

The game was updated via FOTA ahead of Spring Festival with the trigger kept invisible. When the campaign launched on the NIO app, the trigger appeared on screen and the point distribution system opened simultaneously.

Spring Festival campaign post on NIO app In-car game screen with NOMI

07

Performance & Reflection

1.27M+
Times played
50%+
Cars involved
40K+
Users
60K+
Times shared

The game achieved 1,274,000+ plays involving more than 50% of cars and 40,000+ users, with 60,000+ shares and 1,200+ posts on the NIO App.

We analyzed daily data and reflected on the process. Key lessons learned: